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What Mobile App Developers Can Learn From Product And Marketing Bundling Strategies

  • Writer: Analia peter
    Analia peter
  • Jul 8, 2022
  • 4 min read


Independent mobile game and app creators struggle greatly. Chances of success are close to none if you are not affiliated with a large platform or game studio that can invest millions of dollars in your marketing or give it top priority in app stores and marketplaces. In fact, according to Gartner, less than 0.1 percent of applications generated a profit in 2018. Being a brilliant and creative mobile app developer or game designer with a one in 10,000 chance of success may be as frustrating as being a talented singer or musician who has no chance of becoming a pop sensation without support from one of the major record companies.


How can a tiny business or person ensure that his new app receives exposure and usage, increasing the likelihood that it will be successful? Bundle creation is a new tactic that can give an extra approach to promote your software or game as part of a larger offering, in addition to the traditional techniques to advertise an app, such as PPC ads to PR campaigns. With the recent release of their new app bundling mechanism, which they leveraged to build AppleOne, their own bundled subscription service for music, TV, and more, Apple is really paving the way for a new wave of bundling prospects.

A "master app" that combines all of your games or applications might end up being a lot more alluring offering with a greater chance of standing out in a competitive market. Bundling doesn't always have to be about looking outward. There are many different ways to bundle mobile apps, which is a new way to market apps through bundles. These methods include giving access to download numerous individual games after signing up for a "club" like Apple Arcade or Game Club, as well as offering a variety of games as part of a single download.



The Influence Of Combining


As old as marketing itself, bundling has been used as a marketing tactic. It encourages greater product usage or purchase while providing higher value. The value of a package can occasionally translate into a reduced cost. For instance, discounts on extra "often bought together" goods on Amazon or a three for two deal at the grocery store are both examples of widespread cost-saving bundling strategies used in the retail and food sectors.



However, there is another kind of bundling that aims to increase customer choice by combining goods or services into something that can be worth a lot more as a whole than the sum of its parts. Consider how cable providers package sports or movie channels to produce enticing entertainment packages that may be marketed. By offering sports fans a bundle of 20 sports channels, you not only ensure that they have access to all of their favourite sporting events, but also provide them the chance to spend more time on the platform by introducing them to the other channels and programmes that are included in the bundle.


Recent study for one of our business partners, AppCentral, examined the effectiveness of marketing various packages. On Facebook, they set up three distinct ad campaigns. The first one promoted a single casual game, the second one a collection of games that were similar, and the third one included the game among a collection of unrelated applications. According to the data, the second option—bundling related games—was clearly the more alluring deal, generating 0.96 percent of transactions compared to 0.8 percent for the advertisement featuring a single game. The variant that performed the poorest, with a success rate of only 0.7%, was the bundle of unrelated items.


Apple Will Pay $2 Million To Hackers Who Can Expose Its New Lockdown Mode for Product Bundling and Usage


Offering clients bundles with more of what they enjoy will only benefit from access to more data on consumer behaviour. The customization of advertising is being driven by ever-sophisticated algorithms and predictive models, according to a McKinsey analysis. The study claims that product suggestions based on these algorithms account for 35% of Amazon purchases and 75% of what Netflix subscribers view.


Independent mobile app developers are aware of the value of being a part of a larger ecosystem where their ideas are cross-promoted, such as the AppStore or Google Play.


Game developers will need to think about cross-selling experiences and resurrecting titles from the archive as part of an ecosystem that they can govern. Consider how Nintendo would repeatedly repackage Tetris or Super Mario with other 50 games and sell the collection as "Classics," which may be touted as a fantastic offering.


There has to be a change in the way app developers present and promote their new games or applications. If app developers wish to package their apps, they may do it in a variety of ways. First, they can design a setting akin to Apple Arcade or Game Club where the consumer pays a one-time entry fee and then has the ability to download everything he requires separately from the package. Second, there are applications like Roblox that have a number of games that can all be accessible with just one download. However, users may wish to pay in-app purchases for the specific games they enjoy. Thirdly, there is the option of bundling software. One such example is Apple's One App, which, like traditional telecom and cable TV packages, builds value-driven bundles to provide consumers with cost-effective options for well-known packages in a single download and purchase (or subscription).


When it comes to collaborating with other creators to come to market with a larger collective voice, artists will need to be more creative because companies like Google and Apple dominate the ecosystem that heavily influences which applications get marketed and which don't.


 
 
 

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